![]() Now if I want the set to be balanced in color (using hybrid to cheat), I will need 1 black uncommon, and 1 each black, red, and blue rare. And, red had one too many uncommons and one too few commons, so this was able to move down in commonality. No more choices, no more worrying about what zone ICH itself is in when the delayed trigger goes off if it does. So now the delayed trigger causes the dying creature to deal the damage, and to its controller. How could it deal damage if it didn’t exist? Also, all targets are supposed to be set when a spell is cast, so targeting something during the resolution of a delayed trigger is… iffy. Clunky as hell and uses one of your creatures as a source of damage because when the delayed trigger goes off who knows what ICH will be in or if it will even exist (if ICH gets forked, the copy disappears upon resolution, for instance), and I don’t know how the rules would handle that. ![]() The previous version has one of your creatures hit something for 3, and if that thing dies and your creature is still around, it hits something else for 2. If I decide this actually bothers me I’ll change it to “Remove a -1/-1 counter from Severed Chain: Put a -1/-1 counter on target creature.” ![]() This ability lets you nuke anything you want if Horobi, Death’s Wail is on the field, because it’ll never actually move the counters- the ability will get countered because the act of activating it will have killed the target. Note that this can move any counter- if you someone put time counters on it, or spore counters, or whatever, you can move those too. So I abandoned it and made the version below, but then I thought of this- making an intermediary for the counters. Spoils of War solves this by setting X upon casting, but I’d rather that you can muck with it while it’s on the stack. Thing is, by default this doesn’t work: “Distribute X -1/-1 counters among any number of target creatures, where X is the number of creature cards in target player’s graveyard,” because X is set upon resolution but targets are picked when you cast, and so you might wind up picking 5 targets and ending up with only 2 counters because someone exiled other creatures at instant speed. I was inspired by Spoils of War, except I wanted to do -1/-1 counters rather than +1/+1. This is basically what I had initially wanted to do.
0 Comments
Leave a Reply. |